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![]() Duelist Pack 1 & Duelist Pack 2Tak więc przedstawiam Wam spoiler Duelist Packów Judai i Manjyome, w każdym z packów znajduje się 30 kart...
Duelist Pack Edition Judai: DP1 DP1-JP001 Elemental Hero Avian Wind /Warrior/![]() ![]() /1000/1000
DP1-JP002 Elemental Hero Burstinatrix Fire /Warrior/![]() ![]() /1200/800
DP1-JP003 Elemental Hero Clayman Earth /Warrior/![]() ![]() ![]() /800/2000
DP1-JP004 Elemental Hero Sparkman Light /Warrior/![]() ![]() ![]() /1600/1400
DP1-JP005 Winged Kuriboh Light /Angel/ /300/200
This effect would be activate when this card is destroyed and sent to Graveyard from the field. After the activation, all battle damages done to this card's controller are reduced to zero until the end of turn.
Rare DP1-JP006 Winged Kuriboh LV.10 Light /Angel/![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() /300/200
This card cannot be Normal Summon. This card can only be special summon by the effect of "Evolution Wings". Sacrifice this face-up monster from your field, destroy all face-up monsters on opponent's field, and do damage to opponent equal to the total original attack of those monsters. This effect can only be activate during opponent's battle phase.
Rare DP1-JP007 Wroughtweiler Earth /Machine/![]() ![]() /800/1200
When this card is destroy as a result of battle and would be sent to Graveyard, put a monster with "E-Hero" in its name and a [Fusion] card from your Graveyard into your hand.
Common DP1-JP008 Dark Catapulter Earth /Machine/![]() ![]() ![]() /1000/1500
During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove the same number of card from your Graveyard equal to the number of counter on this card, destroy the same number of Magic/Trap cards on the field. Remove all counters from this card afterward.
Common DP1-JP009 Elemental Hero Bubbleman Water /Warrior/![]() ![]() /800/1200
If this card is the only card in your hand, you may special summon this card. When this card is summon, reversed summon, or special summon, if you have no other cards on your field and hand, you may draw 2 cards from your deck.
Common DP1-JP010 Elemental Hero Flame Wingman Wind /Warrior/![]() ![]() ![]() ![]() ![]() /2100/1200
"E-Hero Featherman" + "E-Hero Burst Lady" This card can only be Special Summoned by Fusion Summon. When this card destroys and send opponent's monster to Graveyard, do lifepoint damages to your opponent equal to the attack strength of the destroyed monster.
Super Rare DP1-JP011 Elemental Hero Thunder Giant Light /Warrior/![]() ![]() ![]() ![]() ![]() /2400/1500
"E-Hero Sparkman" + "E-Hero Clayman" This card can only be special summoned by Fusion Summon. Discard a card from your hand, destroy a face-up monster with attack strength lower than this card. This effect can only be activate once per turn during your main phases.
Rare DP1-JP012 Elemental Hero Rampart Gunner Earth /Warrior/![]() ![]() ![]() ![]() ![]() /2000/2500
[E-Hero Burst Lady] + [E-Hero Clayman] This card can only be Special summon by Fusion Summon. When this card is in face-up defense mode, you can direct attack opponent while it's still in defense mode. If so, the battle damages done would be halved during Damage Calculation.
Rare DP1-JP013 Elemental Hero Steam Healer Water /Warrior/![]() ![]() ![]() ![]() /1800/1000
"E-Hero Burst Lady" + "E-Hero Bubbleman" This card can only be special summon by Fusion Summon. When this card destroy a monster as a result of battle and sent it to Graveyard, increase your lifepoint equal to the attack strength of the destroyed monster.
Ultra Rare DP1-JP014 Polymerization Spell Card Choose Fusion material monsters from your hand and/or field and put them into Graveyard, special summon a Fusion monster from your Fusion deck.
Common DP1-JP015 Fusion Sage Spell Card Put a Magic card "Fusion" from your deck into your hand. Shuffle your deck afterward.
Common DP1-JP016 Warrior Returning Alive Spell Card Choose a Warrior sub-type monster in your Graveyard and add it to your hand.
Common DP1-JP017 Feather Shot Spell Card Choose a face-up "E-Hero Featherman" on your field to activate this card. During this turn, the selected card can attack up to the number of monsters on your field. If so, you cannot direct attack opponent, and all of your other monsters cannot attack.
Common DP1-JP018 Transcendent Wings Spell Card/Quick-Play
Send a "Winged Kuriboh" from your field and 2 cards from your hand into Graveyard. Special Summon a "Winged Kuriboh LV10" from your hand or deck.
Common DP1-JP019 Bubble Shuffle Spell Card/Quick-Play
This card can only be activate when [E-Hero Bubbleman] is face-up on the field. Change the mode of a [E-Hero Bubbleman] in face-up attack mode on your field and a monster on opponent's field in face-up attack mode to defense mode. Sacrifice a [E-Hero Bubbleman] in defense mode, special summon a monster with [E-Hero] in its name from your hand to the field.
Common DP1-JP020 Spark Blaster Spell Card/Equip
This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to change the mode of a face-up monster on the field. After this effect is use 3 times, destroy this card.
Common DP1-JP021 Skyscraper Spell Card/Field
When monsters with "E-Hero" in its name attack and the attack strength of the attacking monster is less than the attack strength of the attacking target monster, the attack strength of the attacking monster is increase by 1000 during Damage Calculation.
Rare DP1-JP022 Burst Return Spell Card This card can only be activate when a "E-Hero Burst Lady" is face-up on your field. Return all monsters with "E-Hero" in its name except "E-Hero Burst Lady" into their owner's hand.
Super Rare DP1-JP023 Bubble Shot Blaster Spell Card/Equip
This card can only be equipped on [E-Hero Bubbleman]. Increase the equipped monster's attack strength by 800. If the equipped monster would be destroy as a result of battle, destroy this card instead, and damages done to the controller of the equipped monsters would become 0.
Super Rare DP1-JP024 Bubble Illusion Spell Card/Quick-Play
This card can only be activate when a "E-Hero Bubbleman" is face-up on your field. During this turn, you may activate a Trap card from your hand.
Ultra Rare DP1-JP025 A Hero Emerges Trap Card When opponent declare attack, opponent player randomly choose a card in your hand. Special Summon the card to your field if it's a monster. Otherwise send it to Graveyard.
Common DP1-JP026 Draining Shield Trap Card Negate the attack of one opponent's monster, increase your lifepoints equal to the attack strength of that monster.
Common DP1-JP027 Negate Attack Trap card/Counter
This card can only be activate when opponent's monster attack, negate the attack, and end the Battle Phase.
Rare DP1-JP028 Hero Signal Trap Card This card can only be activate when one of your monster on the field is destroyed as a result of battle. Special summon a monster with "E-Hero" in its name that is Level 4 or lower from your hand or deck.
Common DP1-JP029 Feather Wind Trap Card/Counter
This card can only be activate when a "E-Hero Featherman" is on face-up your field. Negate an activation of a Magic/Trap card and destroy it.
Rare DP1-JP030 Clay Charge Trap Card This card can only be activate when a "E-Hero Clayman" on your field would be target of attack (If the chosen card would be set, this card is turned over and confirm). Destroy the attacking monster and the chosen [E-Hero Clayman], and do 800 damages to opponent's lifepoints.
Super Rare
Duelist Pack Edition Manjyome: DP2 DP2-JP001 V-Tiger Jet Light /Machine/![]() ![]() ![]() /1600/1800
Common DP2-JP002 Ojama Green Light /Beast/![]() /0/1000
Common DP2-JP003 Ojama Yellow Light /Beast/![]() /0/1000
Common DP2-JP004 Ojama Black Light /Beast/![]() /0/1000
Common DP2-JP005 X-Head Cannon Light /Machine/![]() ![]() ![]() /1800/1500
Common DP2-JP006 Y-Dragon Head Light /Machine - Union/![]() ![]() ![]() /1500/1600
Once per turn during your Main Phase, you may treat this card as an Equipment card and Equip it on 1 of your "X-Head Cannon", or remove it from being an Equipment card and place it in face-up attack mode. While this card effect is treated as an equipment card, increase the attack and defense strength of the Equipped Monster by 400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, this card would be destroyed instead).
Common DP2-JP007 Z-Metal Tank Light /Machine - Union/![]() ![]() ![]() /1500/1300
Once per turn during your Main Phase, you may treat this card as an Equipment card and Equip it on 1 of your "X-Head Cannon" or "Y-Dragon Head", or remove it from being an Equipment card and place it in face-up attack mode. While this card effect is treated as an equipment card, increase the Equipped Monster's attack and defense strengths by 600. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, this card would be destroyed instead).
Common DP2-JP008 W-Wing Catapult Light /Machine - Union/![]() ![]() ![]() /1300/1500
Once during your Main Phase, you may treated this card as an equipment card and equip it on your "V - Tiger Jet", or remove it from being equipment and special summon it in face-up attack mode. Increase the equipped monster's attack and defense strength by 400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of battle, destroy this card instead.)
Common DP2-JP009 Hell Majin - Hell Burner Fire /Demon/![]() ![]() ![]() ![]() ![]() /2800/1800
This card cannot be Normal Summoned other than by discard all cards in your hand other than this card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or more. For each monster card on opponent's field, increase this card's attack strength by 200. For each monster card on your field other than this card, decrease this card's attack strength by 500.
Common DP2-JP010 Armed Dragon LV3 Wind /Dragon/![]() ![]() /1200/900
During your standby phase, you may put this face-up card into the Graveyard to special summoned a "Armed Dragon LV5" from your deck or hand.
Common DP2-JP011 Armed Dragon LV5 Wind /Dragon/![]() ![]() ![]() ![]() /2400/1700
Discard a monster card from your hand to the Graveyard to destroy a monster on your opponent's field with attack strength equal or below the attack strength of the monster discarded. During the End Phase of a turn that this card destroyed a monster as a result of battle, the controller of this card may put this card into the Graveyard to Special Summon a "Armed Dragon LV7" from his/her hand or deck.
Common DP2-JP012 Armed Dragon LV7 Wind /Dragon/![]() ![]() ![]() ![]() ![]() ![]() /2800/1000
This card cannot be Normal Summon. This card can only be special summon by the effect of "Armed Dragon LV5". Discard a monster card from your hand, destroy all face-up monsters on opponent's field with attack strength lower than the discarded monster.
Super Rare DP2-JP013 Armed Dragon LV10 Wind /Dragon/![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() /3000/2000
This card cannot be Normal Summon. This card can only be special summon by sacrificing an "Armed Dragon LV7" on your field. Discard one card from your hand to destroy all face-up monsters on opponent's field.
Ultra Rare DP2-JP014 XYZ-Dragon Cannon Light /Machine/![]() ![]() ![]() ![]() ![]() ![]() ![]() /2800/2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This monster can only be Special Summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to Special Summon this monster from your Fusion Deck. Discard 1 card from your hand to destroy 1 card on your opponent's side of the field.
Rare DP2-JP015 Ojama King Light /Beast/![]() ![]() ![]() ![]() ![]() /0/3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black" When this card is face-up on the field, up to 3 opponent's monster space cannot be use.
Common DP2-JP016 VW-Tiger Catapult Light /Machine/![]() ![]() ![]() ![]() ![]() /2000/1500
"V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
Rare DP2-JP017 VWXYZ-Dragon Catapult Catapult Light /Machine/![]() ![]() ![]() ![]() ![]() ![]() ![]() /3000/2800
"VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
Rare DP2-JP018 Ojama Delta Hurricane!! Spell Card This card can only be activate when you have "Ojama Green", "Ojama Yellow", "Ojama Black" face-up on your field. Destroy all cards on opponent's field.
Common DP2-JP019 Level Tuning Spell Card Your opponent draw 2 cards. Choose a monster with "LV" in its name from your Graveyard, special summon it and ignore the summoning condition. The monster special summon by this effect cannot attack, cannot activate effect, and effect would not be activate during that turn.
Rare DP2-JP020 Ojama Magic Spell Card When this card is sent from your hand or field to Graveyard, add a "Ojama Green", "Ojama Yellow" and "Ojama Black" from your deck to your hand.
Rare DP2-JP021 Ojama Muscle Spell Card Select a face-up "Ojama King" on the field. Other than the selected "Ojama King", destroy all monsters with "Ojama" in their name. Increase the attack strength of that "Ojama King" by 1000 for each monsters destroyed by this effect.
Rare DP2-JP022 Hell Alliance Spell Card/Equip
The attack strength of equipped monster would be increase by 800 for each monster with the same name as the equipped monster on the field.
Common DP2-JP023 Armed Changer Spell Card/Equip
Discard an Equipment card from your hand to activate. When the equipped monster destroy a monster as a result of battle, the controller of the equipped monster may add a monster with attack strength less than the equipped monster from his/her Graveyard to his/her hand.
Common DP2-JP024 Lucky Mallet Spell Card Shuffle any number of cards from your hand into your deck, draw from your deck that number of cards afterward.
Super Rare DP2-JP025 Hell's Reckless Summon Spell Card/Quick-Play
This card can only e activate when opponent have a face-up monster on his/her field, and you successfully special summon a monster with attack strength of 1500 or less. Special Summon any number of monster cards that have the same name as the monster that was special summon from your your hand, deck, or Graveyard in attack mode. Afterward, opponent choose one of the monster on his/her field and he/she special summon any number of the chosen monster from his/her deck, hand, or Graveyard.
Super Rare DP2-JP026 Ring of Defense Spell Card/Quick-Play
The damages as result from effect of Trap card would become 0.
Ultra Rare DP2-JP027 Ojama Trio Trap Card Special Summon 3 "Ojama Token" (Light/Beast/2/0/1000) on opponent's field in defense mode (they cannot be sacrifice as sacrifice summon). When a [Ojama Token] is destroy, do 300 damages to the controller of the token.
Common DP2-JP028 Hell Blast Trap Card This card can only be activated when a face-up monster on your field is destroyed and sent to Graveyard. Destroy the face-up monster with lowest attack strength on the field and each player would receive damage equal to half of the attack strength of the monster destroyed by this card's effect.
Common DP2-JP029 Hell Polymer Trap Card This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice a monster on your field to gain control of that Fusion monster.
Common DP2-JP030 Graveyard Revival Trap Card This card can only be activate when you have a monster that is destroy as result of battle and sent to Graveyard. Both players special summon a monster on his/her field in face-up defense mode. The monsters special summon this way cannot change their mode.
Super Rare Adamus |
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