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![]() Expert Edition 3Ogolne informacje o boosterze:Data wydanie w Japoni : 8 grudnia 2005 240 karts + 44 Tips kart 16 Ultra Rare 28 Super Rare 56 Rare 140 Commonów Cena bedzie wynosiła naprawdopodobniej 300 yenów (normalna cena) W każdym boosterze bedzie się znajdowało 12 kart W Expert Edition 3 znajdziemy karte, które ukazały się w "SOUL OF THE DUELIST", "RISE OF DESTINY", "FLAMING ETERNITY" i "THE LOST MILLENNIUM". ![]() ![]() EE3-JP001 Charcoal Inpachi Fire /Pyro/ /100/2100![]() Rare EE3-JP002 Neo Aqua Madoor Water /Spellcaster/![]() ![]() ![]() ![]() ![]() /1200/3000![]() Common EE3-JP003 Skull Dog Marron Earth /Beast/![]() ![]() ![]() /1350/2000![]() EE3-JP004 Goblin Calligrapher Dark /Fiend/ /400/400![]() EE3-JP005 Ultimate Insect LV1 Wind /Insect/ /0/0As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned or flipped face-up.) ![]() EE3-JP006 Horus the Black Flame Dragon LV4 Fire /Dragon/![]() ![]() ![]() /1600/1000As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck. ![]() Rare EE3-JP007 Horus the Black Flame Dragon LV6 Fire /Dragon/![]() ![]() ![]() ![]() ![]() /2300/1600As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck. ![]() Rare EE3-JP008 Horus the Black Flame Dragon LV8 Fire /Dragon/![]() ![]() ![]() ![]() ![]() ![]() ![]() /3000/1800This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them. ![]() Ultra Rare EE3-JP009 Dark Mimic LV1 Dark /Fiend/ /100/1000FLIP: Draw 1 card from your deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your hand or Deck. ![]() Common EE3-JP010 Dark Mimic LV3 Dark /Fiend/![]() ![]() /1000/1000If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead. ![]() Rare EE3-JP011 Mystic Swordsman LV2 Earth /Warrior/![]() /900/0If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck. ![]() Rare EE3-JP012 Mystic Swordsman LV4 Earth /Warrior/![]() ![]() ![]() /1900/1600If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or deck. ![]() Ultra Rare EE3-JP013 Armed Dragon LV3 Wind /Dragon/![]() ![]() /1200/900During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck. ![]() EE3-JP014 Armed Dragon LV5 Wind /Dragon/![]() ![]() ![]() ![]() /2400/1700Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck. ![]() EE3-JP015 Armed Dragon LV7 Wind /Dragon/![]() ![]() ![]() ![]() ![]() ![]() /2800/1000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 monster card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. Ultra Rare EE3-JP016 Horus' Servant Fire /Beast-Warrior/ /100/100As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon? of any LV as the target of the effect of a Spell, Trap, or Monster Card. ![]() Common EE3-JP017 Red-Eyes B. Chick Dark /Dragon/ /800/500Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand. Common EE3-JP018 Malice Doll of Demise Dark /Fiend/![]() ![]() ![]() /1600/1700If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn. Common EE3-JP019 Ninja Grandmaster Sasuke Light /Warrior/![]() ![]() /1800/1000If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation. Rare EE3-JP020 Rafflesia Seduction Earth /Plant/ /300/900FLIP: Take control of 1 face-up monster on your opponent's side of the field until the end of the turn. ![]() Rare EE3-JP021 Ultimate Baseball Kid Fire /Warrior/![]() ![]() /500/1000Increase the ATK of this card by 1000 points for each FIRE monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points. Common EE3-JP022 Mobius the Frost Monarch Water /Aqua/![]() ![]() ![]() ![]() ![]() /2400/1000When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap cards on the field. Super Rare EE3-JP023 Element Dragon Light /Dragon/![]() ![]() ![]() /1500/1200This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. ? FIRE: Increase the ATK of this card by 500 points. ? WIND: If this card destroyed you opponent's monster as a result of battle, it can attack once again in a row. Common EE3-JP024 Element Soldier Dark /Fiend/![]() ![]() ![]() /1500/1200This monster gets the following effect(s) while there are monster(s) with the following Attributes(s) on the field. ? WATER: Control of this card cannot switch. ? EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. Common EE3-JP025 Howling Insect Earth /Insect/![]() ![]() /1200/1300When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck. Common EE3-JP026 Masked Dragon Fire /Dragon/![]() ![]() /1400/1100When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type monster with an ATK of 1500 or less to your side of the field from you Deck. Then shuffle your Deck. ![]() Common EE3-JP027 Mind on Air Dark /Spellcaster/![]() ![]() ![]() ![]() ![]() /1000/1600As long as this card remains face-up on the field, your opponent must continue to show his/her hand. Rare EE3-JP028 Unshaven Angler Water /Fish/![]() ![]() ![]() /1500/1600If you Tribute Summon an WATER monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Common EE3-JP029 The Trojan Horse Earth /Beast/![]() ![]() ![]() /1600/1200If you Tribute Summon an EARTH monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Common EE3-JP030 Nobleman-Eater Bug Earth /Insect/![]() ![]() ![]() ![]() /900/1200 FLIP: Destroy 2 Monsters on the field. ![]() Common EE3-JP031 Enraged Muka Muka Earth /Rock/![]() ![]() ![]() ![]() /1200/600Increase the ATK and DEF of this card by 400 points for each card in your hand. ![]() Common EE3-JP032 Hade Hane Earth /Beast/![]() ![]() ![]() ![]() /900/1000FLIP: You can return up to 3 monsters on the field to the owner's hand. Common EE3-JP033 Penumbral Soldier Lady Dark /Warrior/![]() ![]() ![]() ![]() ![]() /2100/1400If this card battles with a LIGHT monster, increase the ATK of this card by 1000 points during the Damage Step. Super Rare EE3-JP034 Ojama King Light /Beast/![]() ![]() ![]() ![]() ![]() /0/3000"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. ![]() Rare EE3-JP035 Master of Oz Eatrh /Beast/![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() /4200/3700"Big Koala" + "Des Kangaroo" Rare EE3-JP036 Sanwitch Dark /Spellcaster/![]() ![]() ![]() ![]() ![]() /2100/1800"Sangan" + "Witch of the Black Forest" Common EE3-JP037 Dark Factory of Mass Product Spell Card Select 2 Normal Monsters from your Graveyard and add the to your hand. Common EE3-JP038 Hammer Shot Spell Card Destroy 1 face-up Attack Position monster with the highest ATK on the field. Rare EE3-JP039 Mind Wipe Spell Card/Quick-Play ![]() You can activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the deck and shuffles it, then draws the same number of cards he/she added to the deck. Common EE3-JP040 Abyssal designator Spell Card Pay 1000 Life Points. Declare a Type and an Attribute. Your opponent must send 1 monster with both the Type and Attribute declared from his/her hand or Deck to the Graveyard. Common EE3-JP041 Level Up! Spell Card Send 1 face-up monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the monster that is written in the card's text of that monster from your hand or Deck, ignoring the Summoning conditions. ![]() Common EE3-JP042 Inferno Fire Blast Spell Card Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict Damage to your opponent's Life Points equal the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack the same turn you use this card. Ultra Rare EE3-JP043 Ectoplasmer Spell Card/Continous ![]() Only once during each player's End Phase, each player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half the original ATK of the Tributed Monster. Super Rare EE3-JP044 The Graveyard in the Fourth Dimension Spell Card Add 2 monsters that have "LV" in their card names to your deck and shuffle it. Common EE3-JP045 Two-Man Cell Battle Spell Card/Continous ![]() During each player's End Phase, each player can Special Summon 1 Level 4 or lower Normal Monster from his/her hand. Common EE3-JP046 Big Wave Small Wave Spell Card Destroy all face-up WATER monsters on your Field. Then you can Special Summon WATER monsters from your hand, up to the same number of monsters destroyed by this effect. Common EE3-JP047 Fusion Weapon Spell Card/Equip ![]() This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. Common EE3-JP048 Ritual Weapon Spell Card/Equip ![]() This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped monster by 1500 points. Common EE3-JP049 Taunt Trap Card During your opponent's Main Phase 1, select 1 monster on your side of the field to activate this card. As long as the selected monster remains on the field, if your opponent attacks with a monster(s) this turn, he/she must select the selected monster as the attack target. Common EE3-JP050 Absolute End Trap Card You can only activate this card during your opponent's turn. This turn, attacks from your opponent's monsters become direct attacks to your Life Points. Common EE3-JP051 Spirit barrier Trap Card/Continous ![]() As long as a monster(s) remain(s) on your side of the field battle damage to the controller of this card becomes 0. Rare EE3-JP052 Ninjitsu Art of Decoy Trap Card/Continuous ![]() Select 1 face-up monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected monster is not destroyed as a result of battle (damage calculation is applied normally). Common EE3-JP053 Enervating Mist Trap Card/Continuous Your opponent's hand size limit becomes 5. Rare EE3-JP054 Heavy Slump Trap Card You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand into the deck, shuffles it, and draws 2 cards. Common EE3-JP055 Greed Trap Card/Continuous[img[http://www.tcgs.pl/yugioh/cse/images/symbol/4.png[/img] Each time a player draws because of a card effect, he/she takes 500 points of damage during the End Phase for each card drawn by the card effect. Super Rare EE3-JP056 Mind Crush Trap Card Declare 1 card name. If your opponent a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand. Common EE3-JP057 Null and Void Trap Card You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard. Super Rare EE3-JP058 Gorgon's Eye Trap Card Until the end of the End Phase, all effects of monsters on the field in Defense Position are negated. Common EE3-JP059 Cemetery Bomb Trap Card Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard. ![]() Common EE3-JP060 Hallowed life Barrier Trap Card Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0. Super Rare EE3-JP061 Woodborg Inpachi Fire /Machine/![]() ![]() ![]() ![]() /500/2500 Common EE3-JP062 Mighty Guard Earth /Machine/![]() ![]() ![]() /500/1200![]() Common EE3-JP063 Bokoichi The Freightening Car Dark /Machine/![]() /500/500 Common EE3-JP064 Harpie Girl Wind /Windged Beast/![]() /500/500 Common EE3-JP065 The Creator Light /Thunder/![]() ![]() ![]() ![]() ![]() ![]() ![]() /2300/3000Select 1 monster from your Graveyard. Send 1 card from your hand to the Graveyard, and Special Summon the selected monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard. Ultra Rare EE3-JP066 The Creator Incarnate Light /Warrior/![]() ![]() ![]() /1600/1500Tribute this card to Special Summon 1 "The Creator" from your hand. Common EE3-JP067 Ultimate Insect LV3 Wind /Insect/![]() ![]() /1400/900If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Rare EE3-JP068 Mystic Swordsman LV6 Earth /Warrior/![]() ![]() ![]() ![]() ![]() /2300/1700If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard. Ultra Rare EE3-JP069 Silent Swordsman LV3 Light /Warrior/![]() ![]() /1000/1000Negate effects of your opponent's Spell cards that designate this card. During your standby phase, send this faced-up card to the graveyard to special summon the "Silent Swordsman LV5" from your hand or deck. (You cannot activate this effect the turn this card is normal summoned, special summoned, or flipped face-up.) Ultra Rare EE3-JP070 Nightmare Penguin Water /Aqua/![]() ![]() ![]() /900/1800When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER monsters on your side of the field by 200 points. Common EE3-JP071 Heavy Mech Support Platform Dark /Machine/![]() ![]() /500/500Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.) Common EE3-JP072 Perfect Machine King Earth /Machine/![]() ![]() ![]() ![]() ![]() ![]() ![]() /2700/1500Increase the ATK of this card by 500 points for each Machine-Type monster on the field other than this card. Ultra Rare EE3-JP073 Element Magician Earth /Machine/![]() ![]() ![]() /1500/1200This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: - WATER: Control of this card cannot switch. - WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. Common EE3-JP074 Element Saurus Dark /Dinosaur/![]() ![]() ![]() /1500/1200This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: - FIRE: Increase the ATK of this card by 500 points. - EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. Common EE3-JP075 Roc from the Valley of Haze Wind /Winged Beast/![]() ![]() ![]() ![]() ![]() /2400/1400When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. Common EE3-JP076 Sasuke Samurai #4 Wind /Warrior/![]() ![]() ![]() /1200/1200If this card battles a monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's monster with this effect. Rare EE3-JP077 Harpie Lady 1 Wind /Winged Beast/![]() ![]() ![]() /1300/1400This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points. Common EE3-JP078 Harpie Lady 2 Wind /Winged Beast/![]() ![]() ![]() /1300/1400This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle. Common EE3-JP079 Harpie Lady 3 Wind /Winged Beast/![]() ![]() ![]() /1300/1400This card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns. Common EE3-JP080 Raging Flame Sprite Fire /Pyro/![]() ![]() /100/200This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points. Common EE3-JP081 Thestalos the Firestorm Monarch Fire /Pyro/![]() ![]() ![]() ![]() ![]() /2400/1000When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the monster x 100 points. Super Rare EE3-JP082 Eagle Eye Wind /Winged Beast/![]() ![]() /1300/1200When this card is Normal Summoned successfully, no Trap Cards can be activated. Common EE3-JP083 Tactical Espionage Expert Earth /Warrior/![]() ![]() /1300/1200When this card is Normal Summoned successfully, no Trap Cards can be activated. Common EE3-JP084 Invasion of Flames Fire /Pyro/![]() ![]() /1300/1200When this card is Normal Summoned successfully, no Trap Cards can be activated. Common EE3-JP085 Creeping Doom Manta Water /Fish/![]() ![]() /1300/1200When this card is Normal Summoned successfully, no Trap Cards can be activated. Common EE3-JP086 Pitch-Dark Warwolf Dark /Beast-Warrior/![]() ![]() ![]() /1600/600As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. Common EE3-JP087 Mirage Dragon Light /Dragon/![]() ![]() ![]() /1600/600As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase. Common EE3-JP088 Gaia Soul the Combustible Collective Fire[img]Gaia Soul the Combustible Collective[/img]/Pyro/ ![]() ![]() ![]() /2000/0You can tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this monster by the number of Tributed monsters x 1000 points. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase. Rare EE3-JP089 Fox Fire Fire /Pyro/![]() /300/200During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon. Common EE3-JP090 Big Core Dark /Machine/![]() ![]() ![]() ![]() ![]() /2300/1100Put 3 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Super Rare EE3-JP091 Fusilier Dragon, The Dual Mode Beast Dark /Machine/![]() ![]() ![]() ![]() ![]() ![]() /2800/2000This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved. Rare EE3-JP092 Dekoichi the Battlechanted Locomotive Dark /machine/![]() ![]() ![]() /1400/1000FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them. Rare EE3-JP093 A-Team: Trap Disposal Unit Fire /Machine/![]() /300/400This effect may be used during either's players turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activation of the Trap Card and destroy it. Rare EE3-JP094 Homunculus the Alchemic Being Light /Plant/![]() ![]() ![]() /1800/1600You can change the Attribute of this monster. This effect can only be used once per turn. Common EE3-JP095 Dark Blade of Dragon Knight Dark /Warrior/![]() ![]() ![]() ![]() ![]() /2200/1500"Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play. Rare EE3-JP096 Mokey Mokey King Light /Fairy/![]() ![]() ![]() ![]() ![]() /300/100"Mokey Mokey" + "Mokey Mokey" + "[url=http://www.tcgs.pl/yugioh/cse/show.php?q=Mokey%20Mokey&l=enMokey Mokey[/url]" When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard. Common EE3-JP097 Serial Spell Spell Card/Quick-Play ![]() You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card. Rare EE3-JP098 Harpies' Hunting Ground Spell Card/Field ![]() When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points. Common EE3-JP099 Triangle Ecstasy Spark Spell Card Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated. Super Rare EE3-JP100 Necklace of Command Spell Card/Equip ![]() When a monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: - Draw 1 card from your deck. - Randomly discard 1 card from your opponent's hand to the Graveyard. Rare EE3-JP101 Machine Duplication Spell Card Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck. Rare EE3-JP102 Flint Spell Card/Equip ![]() A monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped monster is destroyed, select 1 monster on the field and equip this card to that monster. Rare EE3-JP103 Mokey Mokey Smackdown Spell Card/Continuous ![]() While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn. Common EE3-JP104 Back to Square One Spell Card Discard 1 card from your hand. Return 1 monster on the field to the top of the owner's Deck. ![]() Common EE3-JP105 Monster Reincarnation Spell Card Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand. Super Rare EE3-JP106 Ballista of Rampart Smashing Spell Card/Equip ![]() If a monster equipped with this card attacks a face-down Defense Position monster, increase the ATK of the equipped monster by 1500 points. Common EE3-JP107 Lighten the Load Spell Card/Continuous ![]() Add 1 Level 7 or higher monster from your hand to your Deck and shuffle it, then draw 1 card. You can only use this effect once per turn. Common EE3-JP108 Malice Dispersion Spell Card/Quick-Play ![]() Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field. Common EE3-JP109 Tragedy Trap Card You can only activate this card when a monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position monsters on your opponent's side of the field. Super Rare EE3-JP110 Divine Wrath Trap Card/Counter ![]() Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster. Super Rare EE3-JP111 Xing Zhen Hu Trap Card/Continuous ![]() Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated. Common EE3-JP112 Rare Metalmorph Trap Card/Continuous ![]() Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card. Rare EE3-JP113 Fruits of Kozaky's Studies Trap Card Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order. Common EE3-JP114 Mind Haxorz Trap Card Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field. Common EE3-JP115 Fuh-Rin-Ka-Zan Trap Card You can only activate this card when there are at least 1 monster each of WIND, WATER, FIRE and EARTH Attributes face-up on the field. Select and resolve 1 of the following effects: - Destroy all monsters on your opponent's side of the field. - Destroy all Spell and Trap Cards on your opponent's side of the field. - Randomly discard 2 cards from your opponent's hand. - Draw 2 cards. Common EE3-JP116 Chain Burst Trap Card/Continuous ![]() Inflict 1000 points of damage to each player who activates a Trap Card. Rare EE3-JP117 Pikeru's Circle of Enchantment Trap Card Damage to the controller of this card from card effects becomes 0 until the End Phase of this turn. Super Rare EE3-JP118 Spell Purification Trap Card Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field. Common EE3-JP119 Astral Barrier Trap Card/Continuous ![]() If your opponent's monster attacks a monster on your side of the field, you can make the attack a direct attack to your Life Points. Common EE3-JP120 Covering Fire Trap Card If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step. Rare EE3-JP121 Space Mambo Water ![]() ![]() ![]() /1700/1000 Common EE3-JP122 Divine Dragon Ragnarok Light /Dragon/![]() ![]() ![]() /1500/1000 Common EE3-JP123 Chu-Ske the Mouse Fighter Earth /Beast/![]() ![]() /1200/0 Common EE3-JP124 Insect Knight Earth /Insect/![]() ![]() ![]() /1900/1500 Common EE3-JP125 Sacred Phoenix of Nephthys Fire /Winged Beast/![]() ![]() ![]() ![]() ![]() ![]() ![]() /2400/1600If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field. Ultra Rare EE3-JP126 Hand of Nephthys Wind /Spellcaster/![]() /600/600Tribute 2 monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck. Common EE3-JP127 Ultimate Insect LV5 Wind /Insect/![]() ![]() ![]() ![]() /2300/900If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.) Rare EE3-JP128 Silent Swordsman LV5 Light /Warrior/![]() ![]() ![]() ![]() /2300/1000This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck. Ultra Rare EE3-JP129 Granmarg the Rock Monarch Earth /Rock/![]() ![]() ![]() ![]() ![]() /2400/1000When this card is Tribute Summoned successfully, destroy 1 face-down card on the field. Super Rare EE3-JP130 Element Valkyrie Light /Fairy/![]() ![]() ![]() /1500/1200This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: - FIRE: Increase the ATK of this card by 500 points. - WATER:Control of this card cannot switch. Common EE3-JP131 Element Doom Dark /Fiend/![]() ![]() ![]() /1500/1200This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: - EARTH: Negate the effect of an Effect Monster that is destroyed by this monster as a result of battle. - WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. Common EE3-JP132 Maji-Gire Panda Earth /Beast/![]() ![]() ![]() /1000/800As long as this card remains face-up on the field, each time a Beast-Type monster(s) on the field is destroyed, increase the ATK of this card by 500 points. Common EE3-JP133 Catnipped Kitty Earth /Beast/![]() /0/500This card cannot be attacked if there is another Beast-Type monster on your side of the field. Make the DEF of 1 monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn. ![]() Common EE3-JP134 Behemoth the King of All Animals Earth /Beast/![]() ![]() ![]() ![]() ![]() ![]() /2700/1500This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type monsters equal to the number of Tributed monsters. Super Rare EE3-JP135 Big-Tusked Mammoth Earth /Beast/![]() ![]() ![]() ![]() /2000/1000As long as this card remains face-up on the field, monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned. Rare EE3-JP136 Kangaroo Champ Earth /Beast/![]() ![]() ![]() /800/700A monster that battles with this card is changed to Defense Position after Damage Calculation. Common EE3-JP137 Hyena Earth /Beast/![]() ![]() /1000/500When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck. Common EE3-JP138 Blade Rabbit Earth /Beast/![]() /400/300When this card is changed from Attack Position to face-up Defense Position, destroy 1 monster on your opponent's side of the field. Common EE3-JP139 Mecha-Dog Marron Light /Machine/![]() ![]() ![]() /100/1000When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points. Common EE3-JP140 Blast Magician Fire /Spellcaster/![]() ![]() ![]() /1400/1700Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters. Super Rare EE3-JP141 Chiron the Mage Earth /Beast-Warrior/![]() ![]() ![]() /1800/1000Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn. Rare EE3-JP142 Gearfried the Swordmaster Light /Warrior/![]() ![]() ![]() ![]() ![]() ![]() /2600/2200This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Card, destroy 1 monster on your opponent's side of the field. Ultra Rare EE3-JP143 Armed Samurai - Ben Kei Dark /Warrior/![]() ![]() ![]() /500/800In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Cards equipped to this card. Common EE3-JP144 Shadowslayer Dark /Fiend/![]() ![]() ![]() /1400/2000If the only cards on your opponent's Monster Card Zones are Defense Position monsters, this card can attack your opponent's Life Points directly. Rare EE3-JP145 Golem Sentry Earth /Rock/![]() ![]() ![]() /800/1800You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. Common EE3-JP146 Abare Ushioni Earth /Beast-Warrior/![]() ![]() ![]() /1200/1200Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. You can only use this effect once per turn, during your Main Phase. Common EE3-JP147 The Light - Hex-Sealed Fusion Light /Rock/![]() ![]() /1000/1600You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck. Common EE3-JP148 The Dark - Hex-Sealed Fusion Dark /Rock/![]() ![]() /1000/1600You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck. Common EE3-JP149 The Earth - Hex-Sealed Fusion Earth /Rock/![]() ![]() /1000/1600You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck. Common EE3-JP150 Whirlwind Prodigy Wind /Fairy/![]() ![]() ![]() /1500/1600If you Tribute Summon a WIND monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Common EE3-JP151 Flame Ruler Fire /Pyro/![]() ![]() ![]() /1500/1600If you Tribute Summon a FIRE monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. Common EE3-JP152 Firebird Fire /Winged Beast/![]() ![]() ![]() /1000/800As long as this card remains face-up on the field, each time a Winged Beast-Type monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points. Common EE3-JP153 Rescue Cat Earth /Beast/![]() ![]() ![]() /300/100Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type monsters from your Deck to the field. The monsters Special Summoned in this way are destroyed during the End Phase. Common EE3-JP154 Brain Jacker Dark /Fiend/![]() /200/900FLIP: Equip this card to a monster on your opponent's side of the field and treat it as an Equip Card. Take control of the monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases. Rare EE3-JP155 Gatling Dragon Dark /Machine/![]() ![]() ![]() ![]() ![]() ![]() ![]() /2600/1200"Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number of monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase. Ultra Rare EE3-JP156 King Dragun Dark /Dragon/![]() ![]() ![]() ![]() ![]() ![]() /2400/1100"Lord of D." + "Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot designate Dragon-Type monsters as a target of the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type monster from your hand to your side of the field. Super Rare EE3-JP157 A Feather of the Phoenix Spell Card Discard 1 card from your hand. Select 1 card from your Graveyard and return it to the top of your Deck. Super Rare EE3-JP158 Poison Fangs Spell Card/Continuous ![]() Each time a Beast-Type monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points. Common EE3-JP159 Spell Absorption Spell Card/Continuous ![]() Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. Rare EE3-JP160 Lightning Vortex Spell Card Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field. Super Rare EE3-JP161 Meteor of Destruction Spell Card Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less. ![]() Rare EE3-JP162 Swords of Concealing Light Spell Card/Continuous Rare EE3-JP163 Spiral Spear Strike Spell Card/Continuous ![]() When "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position monster, if the ATK of that card is higher than the DEF of the Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand. Rare EE3-JP164 Release Restraint Spell Card Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck. Common EE3-JP165 Centrifugal Field Spell Card/Field ![]() When a Fusion Monster is destroyed and sent to the Graveyard by a card effect, select 1 of the Fusion-Material Monsters written in the card text of that Fusion Monster from your Graveyard and Special Summon it to your side of the field. Common EE3-JP166 Fulfillment of the Contract Spell Card/Equip ![]() Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. Common EE3-JP167 Re-Fusion Spell Card/Equip ![]() Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it to your side of the field and equip it with this card. When this card is destroyed, remove the equipped monster from play. Common EE3-JP168 The Big March of Animals Spell Card/Quick-Play ![]() Until the End Phase, increase the ATK of all face-up Beast-Type monsters on your side of the field by 200 points for each Beast-Type monster on your side of the field. Common EE3-JP169 Cross Counter Trap Card If the DEF of an attacked Defense Position monster is higher than the ATK of your opponent's attacking monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking monster after damage calculation. Rare EE3-JP170 Pole Position Trap Card/Contunuous ![]() The face-up monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up monster(s) with the highest ATK on the field. Common EE3-JP171 Penalty Game! Trap Card When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects: - Your opponent cannot draw during his/her next Draw Phase. - Your opponent cannot activate any Spell and/or Trap Cards during this turn. Rare EE3-JP172 Threatening Roar Trap Card Your opponent cannot declare an attack during this turn. Common EE3-JP173 Phoenix Wing Wind Blast Trap Card Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck. Rare EE3-JP174 Good Goblin Housekeeping Trap Card Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck. Common EE3-JP175 Beast Soul Swap Trap Card Return to the owner's hand 1 face-up Beast-Type monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type monster that has the same Level as the monster that you returned. Common EE3-JP176 Assault on GHQ Trap Card Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard. ![]() Rare EE3-JP177 D.D. Dynamite Trap Card Inflict 300 points of damage to your opponent's Life Points for each of your opponent's cards that has been removed from play. Common EE3-JP178 Deck Devastation Virus Trap Card Tribute 1 DARK monster with an ATK of 2000 points or more on your side of the field. Check all monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws during your opponent's next 3 turns, and destroy all monsters with an ATK of 1500 or less. Super Rare EE3-JP179 Elemental Burst Trap Card Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field. Common EE3-JP180 Forced Ceasefire Trap Card Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn. Rare EE3-JP181 Elemental Hero Avian Wind /Warrior/![]() ![]() /1000/1000 Common EE3-JP182 Elemental Hero Burstinatrix Fire /Warrior/![]() ![]() /1200/800![]() Common EE3-JP183 Elemental Hero Clayman Earth /Warrior/![]() ![]() ![]() /800/2000 Common EE3-JP184 Elemental Hero Sparkman Light /Warrior/![]() ![]() ![]() /1600/1400 Common EE3-JP185 Winged Kuriboh Light /Fairy/ /300/200When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0. Super Rare EE3-JP186 Ancient Gear Golem Earth /Machine/![]() ![]() ![]() ![]() ![]() ![]() ![]() /3000/3000This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Ultra Rare EE3-JP187 Ancient Gear Beast Earth /Machine/![]() ![]() ![]() ![]() ![]() /2000/2000This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Rare EE3-JP188 Ancient Gear Soldier Earth /Machine/![]() ![]() ![]() /1300/1300When this card attacks, your opponent cannot activate Spell or Trap Cards during the Battle Phase. Common EE3-JP189 Millennium Scorpion Earth /Insect/![]() ![]() ![]() ![]() /2000/1800Each time this card destroys 1 monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points. Rare EE3-JP190 Ultimate Insect LV7 Wind /Insect/![]() ![]() ![]() ![]() ![]() ![]() /2600/1200If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's monsters by 700 points. Super Rare EE3-JP191 Lost Guardian Earth /Rock/![]() ![]() ![]() /100/?The original DEF of this card becomes the number of your Rock-Type monsters that are removed from play x 700 points. Common EE3-JP192 Hieracosphinx Earth /Rock/![]() ![]() ![]() ![]() ![]() /2400/1200As long as this card remains face-up on your side of the the field, your opponent cannot select a face-down Defense Position monster as an attack target. Super Rare EE3-JP193 Criosphinx Earth /Rock/![]() ![]() ![]() ![]() ![]() /1200/2400As long as this card remains face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects and sends 1 card in his/her hand to the Graveyard. Rare EE3-JP194 Moai Interceptor Cannons Earth /Rock/![]() ![]() ![]() /1100/2000This card can flip this card into face-down Defense Position once per turn during your Main Phase. Common EE3-JP195 Mega-Rock Dragon Earth /Rock/![]() ![]() ![]() ![]() ![]() ![]() /?/?This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points. Super Rare EE3-JP196 Dummy Golem Earth /Rock/![]() /800/800FLIP: Your opponent selects 1 monster that he/she controls. Switch control of the selected monster and this card. Common EE3-JP197 Grave Ohja Earth /Rock/![]() ![]() ![]() /1600/1500As long as face-down Defense Position monster(s) remains on your side of the field, a player cannot select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points. Rare EE3-JP198 Mine Golem Earth /Rock/![]() ![]() /1000/1900When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. Common EE3-JP199 Monk Fighter Earth /Rock/![]() ![]() /1300/1000Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0. Common EE3-JP200 Master Monk Earth /Rock/![]() ![]() ![]() ![]() /1900/1000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn. Super Rare EE3-JP201 Guardian Statue Earth /Rock/![]() ![]() ![]() /800/1400You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 monster on your opponent's side of the field to the owner's hand. [img[http://www.tcgs.pl/yugioh/cse/images/card/en/tlm/021.jpg[/img] Common EE3-JP202 Medua Worm Earth /Rock/![]() /500/600You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. Common EE3-JP203 D. D. Survivor Dark /Warrior/![]() ![]() ![]() /1800/200If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase. Rare EE3-JP204 Mid Shield Gardna Earth /Warrior/![]() ![]() ![]() /100/1800You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position. Rare EE3-JP205 White Ninja Light /Warrior/![]() ![]() ![]() /1500/800FLIP: Destroy 1 Defense Position monster on the field. Common EE3-JP206 Aussa the Earth Charmer Earth /Spellcaster/![]() ![]() /500/1500FLIP: Take control of 1 EARTH monster on your opponent's side of the field, for as long as this card remains face-up on the field. Common EE3-JP207 Eria the Water Charmer Water /Spellcaster/![]() ![]() /500/1500FLIP: Take control of 1 WATER monster on your opponent's side of the field, for as long as this card remains face-up on the field. Common EE3-JP208 Hiita the Fire Charmer Fire /Spellcaster/![]() ![]() /500/1500FLIP: Take control of 1 FIRE monster on your opponent's side of the field, for as long as this card remains face-up on the field. Common EE3-JP209 Wynn the Wind Chamber Wind /Spellcaster/![]() ![]() /500/1500FLIP: Take control of 1 WIND monster on your opponent's side of the field, for as long as this card remains face-up on the field. Common EE3-JP210 Batteryman AA L:ight /Thunder/![]() ![]() /0/0If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" on your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field. Common EE3-JP211 Des Wombat Earth /Beast/![]() ![]() /1600/300As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0. Common EE3-JP212 King of the Skull Servant Dark /Zombie/ /?/0The original ATK of this card becomes the number of "King of the Skull Servants" and "Skull Servant" cards in your Graveyard x 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of the Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card. Common EE3-JP213 Reshef the Dark Being Light /Fiend/![]() ![]() ![]() ![]() ![]() ![]() ![]() /2500/1500This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn. Ultra Rare EE3-JP214 Elemental Mistress Doriado Light /Spellcaster/![]() ![]() /1200/1400This card can only be Ritual Summoned with the Ritual Spell Card, "Doriado's Blessing". The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. Rare EE3-JP215 Elemental Hero Flame Wingman Wind /Warrior/![]() ![]() ![]() ![]() ![]() /2100/1200"Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster. Ultra Rare EE3-JP216 Elemental Hero Thunder Giant Light /Warrior/![]() ![]() ![]() ![]() ![]() /2400/1500"Elemental Hero Sparkman" + "Elemental Hero Clayman" This monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up monster on the field with an original ATK that is less than the ATK of this card. You can only use this effect once per turn, during your Main Phase. Ultra Rare EE3-JP217 Card of Sanctity Spell Card Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand. Super Rare EE3-JP218 Brain Control Spell Card Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated. Super Rare EE3-JP219 Gift of the Martyr Spell Card Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated. Common EE3-JP220 Double Attack Spell Card Send 1 monster on your side of the field to the Graveyard. Select 1 monster on your side of the field. Increase the ATK of the selected monster by an amount equal to the ATK of the sent monster until the End Phase of the turn this card is activated. Common EE3-JP221 Battery Charger Spell Card Pay 500 Life Points. Special Summon 1 monster from your Graveyard that includes "Batteryman" in its card name. Common EE3-JP222 Kaminote Blow Spell Card You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "http://www.tcgs.pl/yugioh/cse/show.p...n]Monk Fighter", or "Master Monk" on your side of the field. Destroy the monster(s) that battle with these monsters on your side of the field this turn, at the end of each Damage Step. Common EE3-JP223 Doriado's Blessing Spell Card/Ritual ![]() This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute monsters whose total Levels equal 3 or more from the field or your hand. Common EE3-JP224 Final Ritual of the Ancients Spell Card/Ritual ![]() This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. Common EE3-JP225 Legendary Black Belt Spell Card/Equip ![]() You can only equip this card to "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". When the equipped monster destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed monster. Rare EE3-JP226 Nitro Unit Spell Card/Eqiup ![]() You can only equip this card to a monster on your opponent's side of the field. When a monster destroys the equipped monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped monster. Rare EE3-JP227 Shifting Shadows Spell Card/Continuous ![]() Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn. Common EE3-JP228 Impenetrable Formation Spell Card/Continuous ![]() Select 1 monster on your side of the field to activate this card. While you have 2 or more monsters on your side of the field, and all monsters on your side of the field are in Defense Position, increase the DEF of the selected monster by 700 points. When the selected monster is removed from the field, destroy this card. Common EE3-JP229 Hero Signal Trap Card You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name. Rare EE3-JP230 Pikeru's Second Sight Trap Card Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. Common EE3-JP231 Minefield Eruption Trap Card Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. Common EE3-JP232 Kozaky's Self-Destruct Button Trap Card Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card. Rare EE3-JP233 Mispolymerization Trap Card You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks. Common EE3-JP234 Level Conversion Lab Trap Card Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn. Common EE3-JP235 Rock Bombardment Trap Card Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck. Common EE3-JP236 Grave Lure Trap Card Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. Common EE3-JP237 Token Feastevil Trap Card You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token. Rare EE3-JP238 Spell-Stopping Statute Trap Card/Counter ![]() You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. Rare EE3-JP239 Royal Surrender Trap Card/Counter ![]() You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. Rare EE3-JP240 Lone Wolf Trap Card/Continuous ![]() You can only activate this card if there is only 1 monster on your side of the field, and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result of battle, and is unaffected by any of your opponent's monster effects. Common Adamus |
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